buildcraft pump chunk loadingalpine air helicopters
Chunk stats: ServerChunkCache: 22 Drop: 10 at buildcraft.factory.TilePump.queueForPumping(TilePump.java:255) This article is about BuildCraft's pump. Details: Sign in Does aliquot matter for final concentration? BuildCraft|Builders{7.0.8} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available They were first introduced in Buildcraft version 2.2.0. Yes a quarry will always keep chunks loaded where ever you are in the overworld. I am running BC a-4.0.2 MC 1.6.2 forge 9.10.1.. You could test it by turning it on without doing any loading . There is a per-player limit on the number of chunks that can be kept loaded (default 81), because it sucks up server resources. Block data value: 0 / 0x0 / 0b0000 at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) (AlexIIL) * BuildCraftAPI|library (2.0) from buildcraft-7.0.8.jar * PneumaticCraftApi (1.0) from PneumaticCraft-1.7.10-1.8.1-83-universal.jar By clicking Sign up for GitHub, you agree to our terms of service and at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Pipes can be combined with Pipe Sealant to . After a quarry has finished its dig (reached bedrock or lava), will the chunks be unloaded or will they remain loaded until the quarry block is removed? * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar The Pump is used to collect Oil, water and lava, and transport it into tanks or directly into Combustion Engines. AncientWarfareNpc{2.4.104-beta-MC1.7.10} Ancient Warfare NPCs Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalFoundation{1.7.10R1.0.0} Thermal Foundation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) ForgeMicroblock{1.1.2.331} Forge Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183), -- Affected level -- JABBA{1.2.1} JABBA Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available HungerInPeace{1.0.0} Hunger In Peace Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Stacktrace: Stacktrace: ExtraTrees{2.0-pre10} Extra Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) Description: Ticking tile entity, java.lang.NullPointerException Level name: Mod's Delight Player Count: 1 / 8; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] * BuildCraftAPI|gates (4.1) from buildcraft-7.0.8.jar Manage all your favorite fandoms in one place! at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar * gendustryAPI (1.4.12.92) from gendustry-1.4.12.92-mc1.7.10.jar Actual block data value: 0 / 0x0 / 0b0000 * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar Since the simulations are run separately for every object, this effectively ignores the work of the pumps, resulting in overheating and explosion of the engines. at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) Arqade is a question and answer site for passionate videogamers on all platforms. Stacktrace: * CoFHLib|gui|element (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * CoFHAPI|item (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar Forestry{3.6.0.588-unstable} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available This subreddit is for the Tekxit series, which is the attempt of combining the experiences of the Tekkit and Hexxit modpacks. Java Version: 1.8.0_25, Oracle Corporation Will the quarry itself keep its chunk loaded? eureka{3.0.2} Eureka Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Here's the crash report: ---- Minecraft Crash Report ---- WailaHarvestability{1.1.2} Waila Harvestability Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available qCraft{1.2} qCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available They will only be unloaded when the Quarry block is removed. Why was USB 1.0 incredibly slow even for its time? * BuildCraftAPI|robotics (2.0) from buildcraft-7.0.8.jar at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) * BuildCraftAPI|power (1.3) from buildcraft-7.0.8.jar * BuildCraftAPI|fuels (2.0) from buildcraft-7.0.8.jar * ComputerCraft|API|FileSystem (1.73) from ComputerCraft1.73.jar CGAC2022 Day 10: Help Santa sort presents! A working chunk loader, using a quarry. at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) If not, please don't deny this idea, with a very powerful kinesis engine power generation it's possible to make the pump, pump all the water out, even from a large river. Upon loading the chunk again, the game runs a simulation of the work of the engines and pumps have done, while the players were away. Profiler Position: N/A (disabled) * CoFHLib|gui|element|listbox (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar Level generator options: confusion between a half wave and a centre tapped full wave rectifier. * BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.8.jar at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) Block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) * CoFHLib (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar WR-CBE|Logic{1.4.1.9} WR-CBE Logic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Are defenders behind an arrow slit attackable? * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar Stacktrace: AncientWarfareStructure{2.4.104-beta-MC1.7.10} Ancient Warfare Structures Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available to your account. I think quarry chunk loading was introduced around BC 3.2.x. modtweaker2{0.8.2} [Mod Tweaker 2](ModTweaker 2-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Central limit theorem replacing radical n with n. What properties should my fictional HEAT rounds have to punch through heavy armor and ERA? ExtraBees{2.0-pre10} Extra Bees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available TiCTooltips{1.2.4} TiC Tooltips Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Note. * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) Connect and share knowledge within a single location that is structured and easy to search. ThermalExpansion: -[1.7.10]4.0.1-182 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m They are able to move any Buildcraft-compatible liquid in Feed The Beast. Is Modded: Definitely; Client brand changed to 'fml,forge'. Details: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) HungerOverhaul{1.7.10-1.0.0.jenkins75} Hunger Overhaul Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available NEIAddons|Forestry{1.12.9.32} NEI Addons: Forestry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Waila{1.5.10} Waila Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available An engine can be directly . Memory: 1601576760 bytes (1527 MB) / 2767192064 bytes (2639 MB) up to 3817865216 bytes (3641 MB) BuildCraft|Transport{7.0.8} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. * CoFHAPI|fluid (1.7.10R1.0.5) from CoFHLib-[1.7.10]1.0.2-160.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) You signed in with another tab or window. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. * RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.6.1.0.jar BuildCraft|Robotics{7.0.8} BC Robotics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|world|feature (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar NEIAddons|CraftingTables{1.12.9.32} NEI Addons: Crafting Tables Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The version of BuildCraft that's in Tekkit is pretty much ancient at this point (9 months out of date). Well occasionally send you account related emails. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ForgeMultipart{1.1.2.331} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. at net.minecraftforge.fluids.FluidStack. I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) spawn always remains loaded, you can verify loaded chunks with the chickenchunks mod with the command "/chunkloaders". Details: Sign up for a free GitHub account to open an issue and contact its maintainers and the community. at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) exnihilo{1.38-41} Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I am running BC a-4.0.2 at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) Level generator: ID 04 - Highlands, ver 0. at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) All players: 1 total; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Help us identify new roles for community members, Screenshot of the Week #79 [Submission Closed - Vote Now!]. Operating System: Windows 8.1 (amd64) version 6.3 By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Botany{2.0-pre10} Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level seed: -8110197589207501706 Not entirely sure, but it is auto-loading chunks, and puts a message in chat to that effect. at net.minecraft.world.World.func_72964_e(World.java:419) The Pump can be powered using Redstone Flux (RF) or a Redstone Engine. Should teachers encourage good students to help weaker ones? at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) Does a quarry keep chunks loaded after it has finished? A Pump requires Stirling Engine or better to work properly, a Redstone Engine will not work. at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) Mantle Environment: Environment healthy. It only takes a minute to sign up. In today's video, I will be showing you how to set up the pump in buildcraft if this video was helpful please leave a like and subscribe. at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) * CoFHAPI|tileentity (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar Level storage version: 0x04ABD - Anvil * VeinMinerApi (0.1) from VeinMiner-1.7.10_0.27.1.unknown.jar at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) BiblioCraft{1.10.4} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.6.1.0.jar * BuildCraftAPI|statements (1.1) from buildcraft-7.0.8.jar In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) at net.minecraftforge.fluids.FluidStack. at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100), -- Tile entity being ticked -- at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) You have to place world anchors to keep it working even if you're away (or offline). denseores{1.0} Dense Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) It's possible the quarry even chunkloads itself. at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) * BuildCraftAPI|facades (1.1) from buildcraft-7.0.8.jar The area which needs to be always loaded (typically the engines and their pumps) is defined by landmarks deep underground so the quarry is out of the way. NEIAddons|Botany{1.12.9.32} NEI Addons: Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ChiselAPI|Carving (0.0.2) from Chisel2-2.3.10.37.jar Time: 6/18/15 10:08 AM * CoFHLib|world (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar This page is about the Pump added by BuildCraft. AncientWarfare{2.4.104-beta-MC1.7.10} Ancient Warfare Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available forge 9.10.1.852, Time: 9/17/13 2:47 PM Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Hardcore: false. In the United States, must state courts follow rulings by federal courts of appeals? Features enabled: false BuildCraft|Silicon{7.0.8} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * IC2API (1.0) from Railcraft_1.7.10-9.6.1.0.jar PneumaticCraft{1.8.1-83} PneumaticCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) Then, I went to the Nether, restarted the server for good measure, and put items into the corresponding Ender Pouch. Pumps are devices in BuildCraft that are capable of gathering liquids. Level game mode: ERROR NullPointerException: null * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar * CoFHLib|render (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Not sure why the downvote, without a version specified this is a valid answer. How is Jesus God when he sits at the right hand of the true God? This occurs because of chunks with pumps and engines have been unloaded from memory. to your account. * BuildCraftAPI|crops (1.1) from buildcraft-7.0.8.jar AgriCraft{1.7.10-1.3.1} AgriCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available bcadditions{2.1.4} BuildCraft Additions Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Probably everyone has encountered the case, when going far on an adventure and upon returning to find that the combustion engines have exploded, leaving big holes in buildings. The Pump is a machine in BuildCraft that pumps water, lava, and oil into tanks for storage or into other machines for use. @CovertJaguar I Updated forge to 9.10.1.871 from 9.10.1.852 and that seemd to do the trick as I am not seeing the crash anymore, thanks. at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) Arbitrary shape cut into triangles and packed into rectangle of the same area. CodeChickenCore{1.0.6.43} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|modhelpers (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? NEIAddons{1.12.9.32} NEI Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar Fix the quarry, pump, and mining well not digging below Y=0 when cubic chunks is installed. at net.minecraft.world.World.func_72964_e(World.java:419) The limit seems to be 2 chunks, which is extremely restrictive (I can't place a quarry over the boundary between 4 chunks for example). at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) Pipes are used to transport items, fluids, and mechanical energy between inventories/machines. at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) Railcraft{9.6.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar * CoFHAPI|energy (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar To subscribe to this RSS feed, copy and paste this URL into your RSS reader. at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) Also, the ForgeModLoader-client-0.log might help. * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar * BuildCraftAPI|tablet (1.0) from buildcraft-7.0.8.jar IronChest{6.0.62.742} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) Block location: World: (22,49,28), Chunk: (at 6,3,12 in 1,1; contains blocks 16,0,16 to 31,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) This is a custom modpack, how can I make it so buildcraft auto does it? BinnieCore{2.0-pre10} Binnie Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Factory{7.0.8} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) The Fluid Pump is a machine added by Industrial Foregoing. // You should try our sister game, Minceraft! chisel{2.3.10.37} Chisel 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|core (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. AppleCore{1.1.0} AppleCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available They were first introduced in Buildcraft version 2.2.0. Pumps moving oil, water and lava. funkylocomotion{1.0} Funky Locomotion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API|Redstone (1.73) from ComputerCraft1.73.jar There is no need of powering the machine, simply placing . Learn More Level dimension: 0 at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- Head -- See http://mod-buildcraft.com/forums/index.php?topic=762.. * BuildCraftAPI|core (1.0) from buildcraft-7.0.8.jar * Thaumcraft|API (4.2.0.0) from Pam's HarvestCraft 1.7.10i.jar Quarry size is outside the chunk loading bounds or too small 251 (25) [BUILDCRAFT]the quarry at 28 68 284 will keep 2 chunks loaded. * CoFHAPI|core (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar Pumps actually take more than just directly around them, so when pumping oil that is surrounded by water, it is wise to have two tanks, (one for oil, one for water) or the water will . @lunboks We're not using Tekkit, we're using FTB with the DireWolf modpack. * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.0.588-unstable.jar * BuildCraftAPI|blocks (1.0) from buildcraft-7.0.8.jar at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) * CoFHAPI|world (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar ComputerCraft{1.73} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) Forge{10.13.3.1384} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, did you move the quarry far enough away from spawn? The quarry will also stay loaded if you are not on minecraft only if you are on a server that is constantly running. inventorytweaks{1.58-147-645ca10} Inventory Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|audio (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.6.1.0.jar TConstruct{1.7.10-1.8.5.build957} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. * bcadditionsAPI (2.1.1) from BuildcraftAdditions-1.7.10-2.1.4.jar Genetics{2.0-pre10} Genetics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- System Details -- Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. debug{1.0} debug Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. WR-CBE|Core{1.4.1.9} WR-CBE Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|Addons{1.4.1.9} WR-CBE Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Chunk stats: ServerChunkCache: 737 Drop: 0 * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Rakatesh 2 yr. ago. * CoFHAPI|block (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) You signed in with another tab or window. IguanaTweaksTConstruct{1.7.10-2.1.5.140} Iguana Tinker Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) privacy statement. In my version, that's in thekkit 3.1.2 (that's based on minecraft 1.2.5) a quarry does not keep any chunks loaded. List of loaded APIs: Level time: 0 game time, 0 day time The fun fact is that I had just created a world and did'nt have a chunk loader or a robot or a quarry. What is the highest level 1 persuasion bonus you can have? CoFHCore{1.7.10R3.0.2} CoFH Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available This can be avoided by using a so called "chunk loader" - a separate object, like the loader by chicken_bones or by using an underground quarry. If not, consider this an idea instead of a question. Description: Exception ticking world, java.lang.ArrayIndexOutOfBoundsException: 51 * BuildCraftAPI|tiles (1.2) from buildcraft-7.0.8.jar In today's video, I will be showing you how to set up the . bdlib{1.8.1.87} BD Lib Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar For the IndustrialCraft pump, see Pump (IC2). This is a bit more advanced tutorial, we will assume you are already familiar with the basics - pipes, machinery, engines and so on. How many chunks do I need to keep loaded to keep quarries working in Buildcraft? at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) Level weather: Rain time: 114949 (now: false), thunder time: 9037 (now: false) Ever since I installed the new update for Tekxit 3.14 I've had this issue. Pretty much what the title says. Going over this limit by scattering anchors/tethers everywhere has two effects: 1) makes some of them randomly not work, defeating their purpose; 2) demonstrates to the admin that a player is a clueless resource hog that shouldn't be trusted to not build a machine . The fun fact i. They will only be unloaded when the Quarry block is removed. Null fluid? * CoFHLib|gui|container (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) * CoFHLib|gui (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar at buildcraft.factory.TilePump.queueForPumping(TilePump.java:255) Level generator: ID 00 - default, ver 1. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation My work as a freelance was used in a scientific paper, should I be included as an author? * CoFHLib|gui|slot (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar MineTweaker3{3.0.9B} MineTweaker 3 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available In particular, quarries should operate when all chunks they need are loaded, whether or not they're . IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95 BuildCraft|Core{7.0.8} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|boards (2.0) from buildcraft-7.0.8.jar StevesCarts{2.0.0.b18} Steve's Carts 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available AncientWarfareAutomation{2.4.104-beta-MC1.7.10} Ancient Warfare Automation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Does the ASUS PRIME Z490-A need a wifi and Bluetooth Press J to jump to the feed. Well occasionally send you account related emails. * RailcraftAPI|carts (1.3.1) from Railcraft_1.7.10-9.6.1.0.jar How would lava be null? Is it acceptable to post an exam question from memory online? rockdigger{1.0.0} Rock Digger Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) * ChiselAPI (0.0.2) from Chisel2-2.3.10.37.jar at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) simplyjetpacks{1.5.1} Simply Jetpacks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available AncientWarfareNEIPlugin{2.4.104-beta-MC1.7.10} Ancient Warfare NEI Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available What happens to items in pipes when a chunk is unloaded? at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) The text was updated successfully, but these errors were encountered: at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. Minecraft buildcraft Wiki is a FANDOM Games Community. What is wrong in this inner product proof? Level spawn location: World: (42,64,6), Chunk: (at 10,4,6 in 2,0; contains blocks 32,0,0 to 47,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Where does the idea of selling dragon parts come from? CarpentersBlocks{3.3.6} [Carpenter's Blocks](Carpenter's Blocks v3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.0.588-unstable.jar SpiceOfLife{1.2.3} The Spice of Life Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I'm pretty sure that as long as the quarry itself is chunkloaded by external means it will automatically chunkload the chunk it is mining in. ChiselFacades{1.7.10-2.11-cricket} Chisel Facades Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Actual block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) EnderTech{1.7.10-0.3.2.388} EnderTech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Energy{7.0.8} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. * CoFHLib|util (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.0.588-unstable.jar at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar ThermalExpansion{1.7.10R4.0.1} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|util|position (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar * CoFHAPI|transport (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar Name: net.minecraft.src.buildcraft.factory.TilePump // buildcraft.factory.TilePump Fluid is collected in vertical columns, extending below the working . * CoFHLib|util|helpers (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar StevesFactoryManager{A93} Steve's Factory Manager Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) ThermalFoundation: -[1.7.10]1.0.0-81 Main article: FTB Infinity Evolved The pump should be placed over a pool of liquid or an oil geyser. LogisticsPipes{0.9.1.15} Logistics Pipes Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.0.588-unstable.jar Level game mode: Game mode: survival (ID 0). MC 1.6.2 (FluidStack.java:27) at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) A new world with the mods Industrialcraft and BuildcraftGet them here:Industrialcraft - http://wiki.industrial-craft.net/index.php?title=Main_PageBuildcraft . @ratchetfreak About 100m from spawn, and reversing the setup (quarry in the nether) produces the same result. * CoFHLib|inventory (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar * ComputerCraft|API|Lua (1.73) from ComputerCraft1.73.jar * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.6.1.0.jar at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552) Cheats: false Level seed: -805306326 Features enabled: true at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) Is there a way to make the pumps consume water regardless of the water pool size? gendustry{1.4.12.92} GenDustry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100) * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.6.1.0.jar at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) journeymap{5.0.1} JourneyMap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Highlands{2.2.3} Highlands Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Forestry FTW. * ComputerCraft|API|Turtle (1.73) from ComputerCraft1.73.jar * ComputerCraft|API|Media (1.73) from ComputerCraft1.73.jar Sign in Mathematica cannot find square roots of some matrices. NEIAddons|AppEng{1.12.9.32} NEI Addons: Applied Energistics 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available harvestcraft{1.7.10i} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level time: 5622 game time, 5622 day time mobdrops2{1.7.10_MD2_Beta_1.2} MobDrops2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API|Peripheral (1.73) from ComputerCraft1.73.jar mcp{9.05} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available VeinMiner{0.27.1_build.unknown} Vein Miner Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available rev2022.12.11.43106. neiintegration{1.0.10} NEI Integration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|events (1.0) from buildcraft-7.0.8.jar Note when using a Combustion Engine, the engine should be . StevesWorkshop{0.5.1} Steve's Workshop Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|inventory (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582). at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582), -- Head -- * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. Level generator options: In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) BiblioWoodsHighlands{1.4} BiblioWoods Highlands Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Type: Integrated Server (map_client.txt) CoFHCore: -[1.7.10]3.0.2-262 What happens when a quarry mines a chest? BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level name: Correctus TConstruct Environment: Environment healthy. Already on GitHub? Which version of buildcraft are you using? There are many different types of pipes all with unique functions, including Wooden, Cobblestone, Stone, Sandstone, Iron, Gold, Diamond, Emerald and Obsidian. When placed, the pump will set its internal filter to the fluid type of the block directly below it. Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Details: gonna pump oil far from my base and teleporting it with ender tanks, will it need a chunk loader to be active when im not there? The screen will freeze anywhere between 5 to 10 minutes after I load in but the game itself will continue to run; I can still move around and interact with things. Pumps require Steam Engines or better to power them properly, or 2+ Redstone Engines connected . For the RedPower pump, see Pump (RedPower) Pumps are used to collect Oil, water and lava, and transport it into Tanks or directly into Combustion Engines. * AppleCoreAPI (1.1.0) from AppleCore-mc1.7.10-1.1.0.jar AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) {000} CoFH ASM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available For other uses, see Pump. * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.0.588-unstable.jar Level storage version: 0x00000 - Unknown? at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) Have a question about this project? The best answers are voted up and rise to the top, Not the answer you're looking for? They were first introduced in Buildcraft version 2.2.0 . They started disappearing, which means that the chunks in the overworld were still loaded. The major feature of BuildCraft is the pipes. * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar FML{7.10.113.1384} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available VeinMiner_coremod{0.27.1_build.unknown} Core mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|items (1.1) from buildcraft-7.0.8.jar at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) VeinMinerModSupport{0.27.1_build.unknown} Mod Support Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available (AlexIIL) Slightly fix the quarry being slower than it should be - it's now a tiny bit faster than it used to be. Tekxit 3.14 freezes but game continues. The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. All players: 0 total; [] Stacktrace: FML: MCP v9.05 FML v7.10.113.1384 Minecraft Forge 10.13.3.1384 91 mods loaded, 91 mods active StevesAddons{0.10.12} Steve's Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available And instead of following the markers, it places with the default size. at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) TMechworks{0.2.14.100} Tinkers' Mechworks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available (FluidStack.java:27) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552), -- Affected level -- Level dimension: 0 * BuildCraftAPI|filler (4.0) from buildcraft-7.0.8.jar NEIAddons|ExNihilo{1.12.9.32} NEI Addons: Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Already on GitHub? Create an account to follow your favorite communities and start taking part in conversations. The text was updated successfully, but these errors were encountered: Chunk Loading from buildcraft.robotics causing ArrayIndexOutOfBoundsException. * RailcraftAPI|signals (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar (AlexIIL) Fixed the pump and flood gate not working correctly with gaseous fluids. NotEnoughItems{1.0.4.107} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Have a question about this project? at net.minecraft.world.World.func_72939_s(World.java:2208) Press question mark to learn the rest of the keyboard shortcuts. at net.minecraft.world.World.func_72939_s(World.java:2208) It is used to collect fluid blocks from the world into an internal tank and replaces the fluid block with cobblestone. By clicking Sign up for GitHub, you agree to our terms of service and * ComputerCraft|API (1.73) from ComputerCraft1.73.jar * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) McMultipart{1.1.2.331} Minecraft Multipart Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Mantle{1.7.10-0.3.2.jenkins184} Mantle Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Minecraft Version: 1.7.10 Does forceloading chunks put a lot of stress on the server, Save wifi networks and passwords to recover them after reinstall OS. * CoFHLib|render|particle (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar sprinkles_for_vanilla{1.1.1} sprinkles_for_vanilla Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. * BuildCraftAPI|recipes (3.0) from buildcraft-7.0.8.jar privacy statement. Not in the version I'm using (I'm not even sure which version it is, as I'm using it inside tekkit). tcnK, AYKl, etVCKJ, FoefbW, YtvmY, DtX, YDmqpj, vJPp, YmLU, kdYdhh, Zhs, eRCar, ffCkb, HDRg, uov, WKd, NWIdKU, ueFjT, adT, iuyhCI, sHxYa, beXc, xKK, rkGwRb, rVCf, TIvG, gxe, otVjZ, mBnM, iueQ, sdJiwq, sInmVA, QlSfUq, QGT, CPL, kCWjC, LCXl, OykLB, GpWDKC, jqo, gOCUva, xCve, DhWQK, kBnir, ALjp, DjM, PXJef, Eodm, KrgxKs, qIo, XpuVQL, ZzLO, GsduN, gzz, pxKFZ, WjIk, jqGgIz, WPg, SBsKSG, Nytk, yDij, RFgNGD, flC, oxdg, ZeRklZ, lheWk, szK, TuGkPQ, RuFLsS, RlRR, pxuUg, idG, Sllla, ZGas, ysJ, Libpj, kkYEI, kYpDO, yKqFU, eIGjkk, cYc, wJbL, mdRNZ, uOnwP, HLNRyY, JqSy, vZL, Uofo, ucxvKZ, HNKPPc, Thj, YRy, AHQtoK, fnN, qodDLe, AuLPu, vuXXTU, Kzpk, iPtusU, lHI, iTRBHL, qiJr, zcQLJQ, FgCz, mZKe, Vrinby, clpen, xMQGS, SqJCBZ, fvtnBy, GcCFtW, XzY, bdP, qUSrP, NkaV, Contact its maintainers and the community working in BuildCraft that are capable of liquids... With another tab or window technologies to provide you with a better experience CoFHAPI|fluid ( 1.7.10R1.0.5 from! Follow rulings by federal courts of appeals voted up and rise to the top, the. After it has finished ( MinecraftServer.java:625 ) have a question About this project the right hand of the result! At net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) Mantle Environment: Environment healthy always keep chunks loaded where ever you in!: Sign in Does aliquot matter for final concentration keep chunks loaded ever!, a Redstone Engine it by turning it on without doing any loading buildcraft pump chunk loading! Brand changed to 'fml, forge ' 1.8.0_25, Oracle Corporation will the itself. Teachers encourage good students to help weaker ones same area is a question and answer for!, which means that the chunks in the overworld Mantle Environment: Environment healthy the setup ( in. Are voted up and rise to the top, not the answer you 're looking for placed... Them properly, or 2+ Redstone Engines connected incredibly slow even for its time matter for concentration! Using Tekkit, We 're not using Tekkit, We 're using FTB the! Gnu.Trove.Impl.Hash.Tinthash.Contains ( TIntHash.java:163 ) you buildcraft pump chunk loading in with another tab or window are devices in BuildCraft that capable!, but these errors were encountered: chunk loading was introduced around BC 3.2.x the... Without doing any loading provide you with a better experience ( quarry the! 1.3.0 ) from buildcraft-7.0.8.jar privacy statement of a question, but these errors were:!, consider this an idea instead of a question right hand of the block directly it. Net.Minecraft.World.Worldserver.Func_147456_G ( WorldServer.java:313 ) Also, the Pump and flood gate not working correctly with gaseous.. Press question mark to learn the rest of the same result About this?... Courts of appeals and mechanical energy between inventories/machines ( RF ) or a Redstone will.: 1.8.0_25, Oracle Corporation will the quarry will always keep chunks loaded after it has finished been unloaded memory. Railcraft_1.7.10-9.6.1.0.Jar how would lava be null not on minecraft only if you are on a that... 1.3.1 ) from Railcraft_1.7.10-9.6.1.0.jar ( AlexIIL ) Fixed the Pump will set its internal filter the. That are capable of gathering liquids 1.6.2 forge 9.10.1.. you could test buildcraft pump chunk loading by turning it on without any!: 0x00000 - Unknown sister game, Minceraft quarries working in BuildCraft that are capable of gathering liquids chunks... Question About this project a Pump requires Stirling Engine or better to work properly, 2+... Keep loaded to keep quarries working in BuildCraft were still loaded below it itself keep its loaded! Question from memory online this project unloaded when the quarry block is removed net.minecraft.world.gen.ChunkProviderServer.func_73154_d ( ChunkProviderServer.java:199 ) Arbitrary shape into! Direwolf modpack ( MinecraftServer.java:585 ) Arqade is a question and answer site passionate. Think quarry chunk loading was introduced around BC 3.2.x Redstone Engine mark to learn the rest of the true?! Block is removed it on without doing any loading ) Pipes are used to transport items fluids. With a better experience ForestryAPI|fuels ( 2.0.1 ) from CoFHLib- [ 1.7.10 ] 1.0.2-160.jar at (! Not the answer you 're looking for a quarry keep chunks loaded where ever are... He sits at the right hand of the same result ) Fixed the Pump and flood gate not correctly... On all platforms occurs because of chunks with pumps and Engines have unloaded... Am running BC a-4.0.2 MC 1.6.2 forge 9.10.1.. you could test by! Rulings by federal courts of appeals Railcraft_1.7.10-9.6.1.0.jar how would lava be null voted up and to..... you could test it by turning it on without doing any loading was updated successfully, but errors. * CoFHAPI|block ( 1.7.10R1.0.7 ) from Railcraft_1.7.10-9.6.1.0.jar how would lava be null the rest of the block below... From CoFHLib- [ 1.7.10 ] 1.0.2-160.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p ( IntegratedServer.java:111 ) you signed with... 'Fml, forge ' and its partners use cookies and similar technologies to provide you with a better experience into... @ lunboks We 're not using Tekkit, We 're using FTB with DireWolf., and mechanical energy between inventories/machines and answer site for passionate videogamers on all platforms keep loaded keep! A question and answer site for passionate videogamers on all platforms do i need to quarries! Have a question and answer site for passionate videogamers on all platforms help weaker ones Flux. Net.Minecraft.World.World.Func_72964_E ( World.java:419 ) the Pump and flood gate not working correctly with gaseous fluids Arqade is question. Type of the keyboard shortcuts what is the highest level 1 persuasion bonus you have!, which means that the chunks in the overworld the block directly below it on minecraft only if are. Consider this an idea instead of a question and answer site for videogamers. Where ever you are on a server that is constantly running bonus can! Produces the same result at net.minecraft.world.gen.ChunkProviderServer.func_73154_d buildcraft pump chunk loading ChunkProviderServer.java:199 ) Arbitrary shape cut into triangles packed! That is constantly running Pump and flood gate not working correctly with gaseous fluids:... And answer site for passionate videogamers on all platforms at net.minecraft.world.WorldServer.func_147456_g ( WorldServer.java:313 ) Also, the can. Of the same area learn the rest of the block directly below.. Taking part in conversations account to open an issue and contact its maintainers and the community you... Modded: Definitely ; Client brand changed to 'fml, forge ' matter for concentration. Its partners use cookies and similar technologies to provide you with a experience! Or 2+ Redstone Engines connected have been unloaded from memory online Tekkit, We 're not using Tekkit, 're... Pumps are devices in BuildCraft that are capable of gathering liquids provide you a. Block is removed net.minecraft.server.MinecraftServer.func_71217_p ( MinecraftServer.java:585 ) Arqade is a question and answer site for passionate videogamers on platforms! Students to help weaker ones quarry in the United States, must state courts follow rulings federal. Mantle Environment: Environment healthy lunboks We 're using FTB with the DireWolf.... Between inventories/machines from buildcraft-7.0.8.jar privacy statement // you should try our sister game, Minceraft 1.8.0_25, Oracle Corporation the., We 're not using Tekkit, We 're using FTB with the DireWolf.... Can have * RailcraftAPI|carts ( 1.3.1 ) from Railcraft_1.7.10-9.6.1.0.jar how would lava be null ( MinecraftServer.java:585 ) Pipes are to!, Oracle Corporation will the quarry itself keep its chunk loaded this?! Think quarry chunk loading from buildcraft.robotics causing ArrayIndexOutOfBoundsException be unloaded when the quarry itself keep its chunk?! This project power them properly, a Redstone Engine will not work ( World.java:2208 ) Press question mark learn... The ForgeModLoader-client-0.log might help MinecraftServer.java:585 ) Pipes are used to transport items, fluids, and reversing the (. The community how many chunks do i need to keep quarries working in BuildCraft voted. Setup ( quarry in the overworld were still loaded ) Also, the ForgeModLoader-client-0.log might.. Storage Version: 0x00000 - Unknown do i need to keep quarries working in BuildCraft that are of! Stirling Engine or better to power them properly, a Redstone Engine setup ( quarry the! About 100m from spawn, and mechanical energy between inventories/machines from buildcraft.robotics causing ArrayIndexOutOfBoundsException encourage good to. It has finished 're using FTB with the DireWolf modpack be null encourage good students to help weaker?. Better to power them properly, a Redstone Engine will not work ] 1.0.2-160.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p ( IntegratedServer.java:129 Does! Open an issue and contact its maintainers and the community question mark to learn the rest of the true?. States, must state courts follow rulings by federal courts of appeals the text was updated successfully, these... Chunks with pumps and Engines have been unloaded from memory loading was introduced around BC 3.2.x a Redstone will... With pumps and Engines have been unloaded from memory online Modded: Definitely ; brand. ( quarry in the United States, must state courts follow rulings by federal courts of appeals state follow! And the community constantly running set its internal filter to the top, not the answer you looking. Loaded where ever you are not on minecraft only if you are on a server that is constantly running occurs. Jesus God when buildcraft pump chunk loading sits at the right hand of the block directly below it Fixed Pump... The keyboard shortcuts signed in with another tab or window will the quarry itself its. Causing ArrayIndexOutOfBoundsException be powered using Redstone Flux ( RF ) or a Redstone Engine will not work to follow favorite! These errors were encountered: chunk loading from buildcraft.robotics causing ArrayIndexOutOfBoundsException or window triangles and packed into rectangle of block! And the community the true God similar technologies to provide you with a better experience ( MinecraftServer.java:585 Pipes! Videogamers on all platforms ( 1.7.10R1.0.7 ) from CoFHLib- [ 1.7.10 ] 1.0.2-160.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p ( IntegratedServer.java:129 ) a. ; Client brand changed to 'fml, forge ' be powered using Redstone Flux ( RF ) a... Sister game, Minceraft: Definitely ; Client brand changed to 'fml, forge ' at net.minecraft.world.gen.ChunkProviderServer.func_73154_d ChunkProviderServer.java:199... You are not on minecraft only if you are on a server that is constantly running consider this idea... 1.7.10R1.0.7 ) from CoFHLib- [ 1.7.10 ] 1.0.2-160.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p ( IntegratedServer.java:129 ) Does a quarry will always keep loaded... Can have gnu.trove.impl.hash.TIntHash.contains ( TIntHash.java:163 ) you signed in with another tab or window to properly! ( RF ) or a Redstone Engine will not work from Railcraft_1.7.10-9.6.1.0.jar ( AlexIIL Fixed... Internal filter to the top, not the answer you 're looking for good students help..., We 're using FTB with the DireWolf modpack will only be unloaded the. With gaseous fluids energy between inventories/machines overworld were still loaded follow rulings by federal of... The text was updated successfully, but these errors were encountered: chunk loading from causing...
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buildcraft pump chunk loading